John Lenz (2014-08-25T15:11:58.000Z)
On Mon, Aug 25, 2014 at 2:17 AM, Salvador de la Puente González <
salva at unoyunodiez.com> wrote:

> Sorry, I sent this only to Tab.
>
> On 20 Aug 2014 17:39, "Tab Atkins Jr." <jackalmage at gmail.com> wrote:
>
> >
> > On Wed, Aug 20, 2014 at 5:00 AM, Salvador de la Puente González
> > <salva at unoyunodiez.com> wrote:
> > > Hello.
> > >
> > > Just a little presentation before the proposal. I'm Salvador de la
> Puente
> > > González (you can call me Salva, please). I'm working for Telefonica
> I+D in
> > > Mozilla Firefox OS and I'm a front-end developer, you can know more
> about me
> > > in http://unoyunodiez.com and my github user is
> https://github.com/lodr
> > >
> > > Now, these day I was thinking about a generator feature. I have a use
> case
> > > for a transpiler I'm developing: in the source language you have
> procedures
> > > much more like Linux processes. The language have a block sentence
> clone for
> > > cloning a procedure. After cloning, father procedure simply ignores the
> > > block while coned procedure execute sentences inside. Like an
> automatized
> > > |pid = fork() if (pid != 0) { .... }|.
> > >
> > > Now I'm addressing this problem from a AST perspective, transpiling
> > > procedures to a special generators able to fall through their sentences
> > > until reaching a specific yield.
> > >
> > > But I think it could be easier if I could do something like
> > > |generator#clone()| returning a new generator object. This new
> generator is
> > > paused of the same yield as the original one and have a new variable
> > > environment with a shallow copy of the original's variable
> environment. The
> > > variable environment's parent chain would be the same as the original
> one.
> > >
> > > Notice this is not related with data preservation as most of the
> objects
> > > being used by original generator will be shared with the new one
> (although
> > > this could be addressed as well) but with execution state.
> >
> > Generators produce iterables, and you can just use a tee() function to
> > "clone" an iterable.  It's not hard to define yourself, and Python has
> > a reference implementation:
> > https://docs.python.org/2/library/itertools.html#itertools.tee
> >
>
> tee() function has two main problems. First and most important, it does
> not allow you to communicate different information by using send() on the
> new generators. The new generators, though independent, are actually tied
> to the state of the original iterator which leads to the second problem:
> the waste of space. You need to keep repeated values for each of the cloned
> generators.
>
> My proposal performs only a shallow copy of the current state and most
> important, the execution state which allow you to send different
> information for the next iteration step. They are real independent
> generators.
>
> > > In the same way, to provide a complete control over execution state
> inside
> > > generators I would like to propose |generator#goto(yieldLabel)| that
> could
> > > allow the developer to transfer the execution cursor to a labeled yield
> > > sentence. The result of the yield sentence could be the extended with
> the
> > > label for that yield.
> > >
> > > I know it does not suffice to be a cool feature but I think it could
> trigger
> > > very interesting uses cases and applications in backtracking or temper
> > > algorithms.
> >
> > You can currently pass values back into the generator by passing an
> > argument to .next(), and the generator can use that to do whatever it
> > wishes, such as changing its internal state or jumping to a label.
>
> AFAIK, jumping to a label is not possible in ES5. You can only skip a
> labelled sentence. Indeed you can use the next information for changing the
> state. It's how I'm doing it right now but transpiling the functions this
> way is quite obscure.
>
> I don't know if there are goto discussions in this list but it is one of
> my concerns, if JS is becoming something like the "high level target
> language of the web", to provide a powerful enough flow control sentence
> like goto.
>
> I know the dangers behind this sentence and this is because I propose to
> limit its usage inside generators where scope is controlled and limited.
> You can not jump between functions and the jumping is controlled
> externally. The proposed goto() method does not send or advances the
> generator, it only changes the execution point. It can be completed with
> gen#yields() which would return all labels for labelled yields.
>

Superficially, this sounds like a switch statement.   I have a hard time
envisioning something that is more powerful and doesn't cause lots of
problems.

switch (start) {
  case 1:  yield something;
      // fall through
  case 2:  yield something;
}

 Cheers!
>
>
> _______________________________________________
> es-discuss mailing list
> es-discuss at mozilla.org
> https://mail.mozilla.org/listinfo/es-discuss
>
>
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domenic at domenicdenicola.com (2014-09-08T23:20:52.280Z)
On Mon, Aug 25, 2014 at 2:17 AM, Salvador de la Puente González <salva at unoyunodiez.com> wrote:

> AFAIK, jumping to a label is not possible in ES5. You can only skip a
> labelled sentence. Indeed you can use the next information for changing the
> state. It's how I'm doing it right now but transpiling the functions this
> way is quite obscure.
>
> I don't know if there are goto discussions in this list but it is one of
> my concerns, if JS is becoming something like the "high level target
> language of the web", to provide a powerful enough flow control sentence
> like goto.
>
> I know the dangers behind this sentence and this is because I propose to
> limit its usage inside generators where scope is controlled and limited.
> You can not jump between functions and the jumping is controlled
> externally. The proposed goto() method does not send or advances the
> generator, it only changes the execution point. It can be completed with
> gen#yields() which would return all labels for labelled yields.

Superficially, this sounds like a switch statement.   I have a hard time
envisioning something that is more powerful and doesn't cause lots of
problems.

```js
switch (start) {
  case 1:  yield something;
      // fall through
  case 2:  yield something;
}
```