Alican Çubukçuoğlu (2016-01-22T20:32:42.000Z)
alicancubukcuoglu at gmail.com (2016-01-22T22:34:28.009Z)
More cool stuff: ```javascript const arr = [1, 2, 3]; // Easy push arr[] = 4; // => arr[arr.length]; // Easy s(p)lice arr[begin, end];, arr[begin,]; // => arr[begin, arr.length - 1]; arr[begin, end] = [1, 2, 3]; ``` A terrible example (terrible because this should be done with WebGL shaders): ```javascript const image = [ /* Umbagajillion of RGBA pixels */ ]; function manipulate(rgba) { rgba[0] += 10; rgba[1] += 10; rgba[2] += 10; } for (let i = 0; i < image.length / 4; i++) { const begin = i * 4; const end = begin + 4; /* In case easy s(p)lice doesn't actually Array.p.slice and just creates a limited view of the array without breaking reference (image[begin, end] === image[begin, end]) */ manipulate(image[begin, end]); /* In case easy s(p)lice does Array.p.slice and creates a new array (image[begin, end] !== image[begin, end]) */ const pixel = image[begin, end]; manipulate(pixel); image[begin, end] = pixel; } ``` Edit: Fixed the typo @kdex pointed out. Thanks!