FW: delegating to typed objects

# Jeff Dyer (18 years ago)

On 7/2/07 1:29 PM, Brendan Eich wrote:

On Jul 2, 2007, at 9:21 AM, Kris Zyp wrote:

It appears (at least in the reference implementation) that one there is an object that has a delegate object that is a typed object, that overwriting members in the top instance is sometimes not possible. For example:

class C { var x : String; }

c = new C;

function F() {}

F.prototype=c;

f = new F; // f.proto = c

f.x =4;

If you do this c.x now equals "4", that is the value is not set in f, but it goes up the prototype chain and sets 4 into x (and does implicit conversion).

This behavior is incorrect. For compatibility with ES3, property writes must be shallow.

I think I realize why this is being done. c is of type C, but f is not of type C, but it still must maintain consistency in the typing of its members (so instance method can be assured of the right types, I presume). However, this seems that like quite unintuitive behavior for JavaScript. Generally one would expect the statement f.x=4; to only affect f, not f's delegate (c).

Agreed.

Was it ever considered to enforce a system where if f delegates to c, that f must be the same type (or subtype) as c? This could be done by allowing [[Class]] definition to be inheritable from a delegate (in this f would not define what [[Class]] it is, but would inherit it's class definition from c which defines it's class to be C), and maintaining prototype chain consistency with class inheritance.

This seems a little too magic for me, and this is what classes are for. A delegate (i.e. proto) is just a delegate whose static type is always Object. If you want to benefit of type checking on instance properties, you need to use classes, interfaces and/or structural object types to constrain the instance.

If you want x to be a delegated and override-able "plain old" property, not a fixture, declare C thus:

class C { prototype var x : String; }

To be clear, in the example above this would put a expando property Œx¹ on Œf.proto.__proto__¹.

Without prototype qualifying var, you get a fixture, and fixtures are always fixed as to meaning and type constraint by type of their containing class. That's their raison d'être.

Having said that, I'll admit that your suggested change to the class instantiated by (new F) given F.prototype = new C is interesting and provocative. By default, ES4 as reference-implemented follows ES3 and makes (new F) for all functions F creates a new Object instance. But native constructor functions and classes can make instances of narrower types than Object, obviously (Date, RegExp, etc.). And some built-in classes (at least RegExp per ES3's spec, although no browsers follow this) have prototype properties of type Object.

So there's an attractive symmetry in making F.prototype = new C cause (new F) to instantiate C instances.

If we did this, you would still have fixtures overriding prototype properties, but you would have a fixture per (new F) instance, not one in the (new C) prototype instance as in your example (the one denoted by the variable |c|). That would avoid the pigeon-hole problem. (You could also use the prototype qualifier as in my counter-example.)

If we did this, you might also (or might not) want |dynamic| in front of class C {...} in order to allow "expandos".

Still thinking, comments welcome.

See my comment before my last one. Making prototypes more like classes would make them less flexible, more complicated, and duplicate functionality that is already available. I don¹t see the point, but maybe I¹m missing the use case.

Jd

/be


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